Dinosaur Input Device

9 years 22 days ago
Dinosaur Input Device
We present a system for animating an articulate figure using a physical skeleton, or armature, connected to a workstation. The skeleton is covered with sensors that monitor the orientations of the joints and send this information to the computer via custom-built hardware. The system is precise, fast, compact, and easy to use. It lets traditional stop-motion animators produce animation on a computer without requiring them to learn complex software. The working environment is very similar to the traditional environment but without the nuisances of lights, a camera, and delicate foam-latex skin. The resulting animation lacks the artifacts of stop-motion animation, the pops and jerkiness, and yet retains the intentional subtleties and hard stops that computer animation often lacks.
Brian Knep, Craig Hayes, Rick Sayre, Tom Williams
Added 25 Aug 2010
Updated 25 Aug 2010
Type Conference
Year 1995
Where CHI
Authors Brian Knep, Craig Hayes, Rick Sayre, Tom Williams
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