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SIGGRAPH
1994
ACM

Drawing and animation using skeletal strokes

10 years 3 days ago
Drawing and animation using skeletal strokes
strokes makes it particularly attractive in terms of storage size and transmission efficiency. Its efficient implementation is favourable for incorporation into windowing systems and page description languages. The use of skeletal strokes is a new vector graphics realization of the brush and stroke metaphor using arbitrary pictures as 'ink'. It is based on an idealized 2D deformation model defined by an arbitrary path. Its expressiveness as a general brush stroke replacement and efficiency for interactive use make it suitable as a basic drawing primitive in drawing programs as well as windowing and page description systems. This paper presents our drawing and animation system, 'Skeletal Draw', based on skeletal strokes. The effectiveness of the system in stylish picture creation is illustrated with various pictures made with it. Decisions made in the handling of sub-strokes in a higher order stroke and recursive strokes are discussed. The general anchoring mechanism...
Siu Chi Hsu, Irene H. H. Lee
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1994
Where SIGGRAPH
Authors Siu Chi Hsu, Irene H. H. Lee
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