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2008
IEEE

A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs

11 years 4 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), we scheme AOIs to the virtual space. This zoneless MMOG is the consequence of dynamic AOIs that redeems the necessity of inter-AOI communication. In addition, the AOI maintenance cost is reduced significantly by assigning the maintenance responsibility to a subset of players for each AOI. Due to the integration of peer-to-peer communication model to the system, the scalability has improved. To satisfy the timing constraints, the projection of the underling network topology to the overlay network is more fruitful than building the overlay on the fly unintelligently. In response to this fact, the proposed communication model adapts the gift wrapping algorithm which is usually used for minimax problem. The model is evaluated and justified through proper simulation.
Dewan Tanvir Ahmed, Shervin Shirmohammadi
Added 29 May 2010
Updated 29 May 2010
Type Conference
Year 2008
Where DSRT
Authors Dewan Tanvir Ahmed, Shervin Shirmohammadi
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