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VRST
2006
ACM

Dynamic load-balanced rendering for a CAVE system

10 years 10 months ago
Dynamic load-balanced rendering for a CAVE system
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connectiontype compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user’s viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment. Categories and Subject Descriptors I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism – virtual reality. General Terms Performance Keywords Load-balancing, Immersive projection display,...
Tetsuro Ogi, Takaya Uchino
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where VRST
Authors Tetsuro Ogi, Takaya Uchino
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