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2002

DyRT: dynamic response textures for real time deformation simulation with graphics hardware

13 years 4 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achieved using a Dynamic Response Texture, or DyRT, that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.
Doug L. James, Dinesh K. Pai
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Doug L. James, Dinesh K. Pai
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