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APGV
2010
ACM

The effect of stereo and context on memory and awareness states in immersive virtual environments

13 years 7 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (awareness states) that underlies performance in such environments. Furthermore, performance on these tasks may also be influenced by the context of the environment. This research investigates the effect of stereo viewing on object recognition after exposure to an immersive VE, in terms of both scene context and associated awareness states. The immersive simulation consisted of a radiosity-rendered room that was either populated by objects consistent with an office setting or by primitive objects located in similar positions. The simulation was displayed on a stereo head-tracked Head Mounted Display. Twentyfour participants across two visual conditions of varying depth cues (absence vs presence of stereo cues) were exposed to the VE and completed an object-based memory recognition task. Participants also repor...
Adam Bennett, Matthew Coxon, Katerina Mania
Added 02 Sep 2010
Updated 02 Sep 2010
Type Conference
Year 2010
Where APGV
Authors Adam Bennett, Matthew Coxon, Katerina Mania
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