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CGF
1999

Efficient and Handy Texture Mapping on 3D Surfaces

13 years 4 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
Kenji Matsushita, Toyohisa Kaneko
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 1999
Where CGF
Authors Kenji Matsushita, Toyohisa Kaneko
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