Sciweavers

JGTOOLS
2008

Efficient GPU-Based Texture Interpolation using Uniform B-Splines

13 years 4 months ago
Efficient GPU-Based Texture Interpolation using Uniform B-Splines
Abstract. This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.
Daniel Ruijters, Bart M. ter Haar Romeny, Paul Sue
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2008
Where JGTOOLS
Authors Daniel Ruijters, Bart M. ter Haar Romeny, Paul Suetens
Comments (0)