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CGI
2004
IEEE

Efficient Hardware Voxelization

13 years 8 months ago
Efficient Hardware Voxelization
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
Georgios Passalis, Ioannis A. Kakadiaris, Theohari
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis
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