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Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast

8 years 9 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over the Internet today are likely to continue to be insurmountable and to prevent deployment in a manner that will meet the Quality of Service (QoS) and many-to-many multicast needs of real-time distributed virtual simulation (RT-DVS). We propose an alternative approach, whereby the IP multicast function is relocated to the simulation host computer and also used to provide for QoS enabled services on a priority basis. This paper explores the concept of such a host-based multicast system with QoS and its suitability for RT-DVS. The paper defines the basic requirements of a host-based multicast protocol to support RT-DVS and proposes a quantitative model for evaluation of system alternatives.
Dennis M. Moen, J. Mark Pullen
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where DSRT
Authors Dennis M. Moen, J. Mark Pullen
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