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ACG
2006
Springer

An Event-Based Pool Physics Simulator

13 years 10 months ago
An Event-Based Pool Physics Simulator
A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as collisions and transitions between motion states, to be solved analytically. It is shown that the occurrences of all possible events are determined as the roots of polynomials up to fourth order, for which closed-form solutions exist. The method is both accurate, returning continuous space solutions for both time and space parameters, and efficient, requiring no iterative numerical methods. It is suitable for use within a game tree search, which requires a great many potential shots to be modeled efficiently, and a robotic pool system, which requires high accuracy in predicting shot outcomes.
Will Leckie, Michael A. Greenspan
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ACG
Authors Will Leckie, Michael A. Greenspan
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