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Evolution of image filters on graphics processor units using Cartesian Genetic Programming

9 years 4 months ago
Evolution of image filters on graphics processor units using Cartesian Genetic Programming
— Graphics processor units are fast, inexpensive parallel computing devices. Recently there has been great interest in harnessing this power for various types of scientific computation, including genetic programming. In previous work, we have shown that using the graphics processor provides dramatic speed improvements over a standard CPU in the context of fitness evaluation. In this work, we use Cartesian Genetic Programming to generate shader programs that implement image filter operations. Using the GPU, we can rapidly apply these programs to each pixel in an image and evaluate the performance of a given filter. We show that we can successfully evolve noise removal filters that produce better image quality than a standard median filter.
Simon Harding
Added 29 May 2010
Updated 29 May 2010
Type Conference
Year 2008
Where CEC
Authors Simon Harding
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