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AFRIGRAPH
2001
ACM

Experiences in porting a virtual reality system to Java

13 years 7 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merits. The ability to transfer objects in space and time allows useful facilities such as distributed agent support and persistence to be added. Reflection and type comparisons allow flexible manipulations of objects of different types at run-time. Native calls and native code compilation reduce or remove the overhead of interpreting code. Problems encountered include difficulty in achieving crossplatform code portability, limitations of the networking libraries in Java, and clumsy coding practices forced by the language. CR Categories: D.3.3 [Programming Languages]: Language Constructs and Features--Frameworks;I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Virtual Reality
Shaun Bangay
Added 23 Aug 2010
Updated 23 Aug 2010
Type Conference
Year 2001
Where AFRIGRAPH
Authors Shaun Bangay
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