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JSSPP
2005
Springer

An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering

13 years 9 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shrek 2. In a companion paper [2] we formalized the problem of scheduling animation rendering jobs and demonstrated that the general problem is computationally intractable, as are severely restricted special cases. We presented a novel and efficient two-phase scheduling method and evaluated it both theoretically and via simulation using large and detailed traces collected in DreamWorks Animation’s production environment. In this paper we describe the overall experience of the joint project and greatly expand our empirical evaluations of job scheduling strategies for improving scheduling performance. Our new results include a workload characterization of Shrek 2 animation rendering jobs. We furthermore present parameter sensitivity analyses based on simulations using randomly generated synthetic workloads. Wher...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where JSSPP
Authors Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric Anderson
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