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2004
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Extending game participation with embodied reporting agents

9 years 6 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participate can keep track of the activities of their colleagues. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament. We report the results of a preliminary experiment that shows that embodied reporter agents give varying coverage depending on deployment strategies used, and, in particular, suggests that the dynamic assignment of reporter agents by an editor agent can provide more effective coverage than static assignment schemes. Finally, we explore future applications of this work including other genres of games, the emergence of games as spectator sports, implications for pervasive games as well as non-gaming applications. Categories and Subject Descriptors I.2.11 [Artificial intelligence]: Distributed Artificial Intelligence – Intelligent ...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ACMACE
Authors Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
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