Extending X3D for distributed multimedia processing and control

11 years 8 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, but also in terms of integrated multimedia content. For these Web-based applications, X3D is the ISO-standard way to specify and manipulate scene descriptions. In terms of multimedia integration, however, X3D offers to specify content only in the form of URLs pointing to files. Modern middleware for distributed multimedia, on the other hand, allows applications to harness the full range of multimedia processing as well as transparent use and full control of both local and remote components. Integrating a full multimedia processing pipeline into X3D would enable Web authors to use, for example, streaming media, post-processing on media streams, or routing between scene elements (e.g., sensors) and elements of multimedia processing (e.g., TV cards). A full integrat...
Michael Repplinger, Alexander Löffler, Benjam
Added 28 May 2010
Updated 28 May 2010
Type Conference
Year 2009
Where VRML
Authors Michael Repplinger, Alexander Löffler, Benjamin Schug, Philipp Slusallek
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