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CG
2005
Springer

Fast rendering of dynamic clouds

13 years 4 months ago
Fast rendering of dynamic clouds
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Database (MLTDB) are constructed in the preprocessing, and features such as selfshadowing and light scattering can be computed quickly using table lookup at the run time. Clouds are rendered using textured billboards and alpha blending, which is further speeded up by incorporating the octree hierarchy and the hierarchical texture caching. Key words: cloud simulation, dynamic clouds rendering, cellular automata
Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, C
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2005
Where CG
Authors Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin
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