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2007

Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images

11 years 23 days ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, viewdependent definition of ghosting. The algorithm is applicable to any kind of image-based rendering method, or general projective texture mapping, and adapts to arbitrary camera setups. It is able to cope with imprecise 3D geometry. Ghosting artifacts are efficiently eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering technique, better-quality rendering results are obtained from fewer images and coarser 3D geometry.
Martin Eisemann, Marcus A. Magnor
Added 07 Nov 2010
Updated 07 Nov 2010
Type Conference
Year 2007
Where VMV
Authors Martin Eisemann, Marcus A. Magnor
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