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CGA
2004

Flexible Point-Based Rendering on Mobile Devices

13 years 4 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, required for example when zooming into very complex scenes, and efficient shadow computations. We use hierarchical packed point representations, based on recursive grid data structures. Such compact structures are particularly well adapted to devices with limited memory and display resolution, such as PDA's. To achieve flexible rendering we store intermediate attributes such as normals and colors at internal nodes of the hierarchy. We examine the memory and computation tradeoffs involved in the type of structure used, and find that tri-grids (3x3x3 hierarchical grids) are a suitable compromise for many cases. We show implementations of our method on PC and on a PDA,
Florent Duguet, George Drettakis
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2004
Where CGA
Authors Florent Duguet, George Drettakis
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