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CGF
2008

Fluid in Video: Augmenting Real Video with Simulated Fluids

13 years 4 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video sequence to obtain a complete 3D reconstruction of the scene, including velocity information. We use stereo for the visible parts of 3D geometry and surface completion to fill the missing regions. We then perform fluid simulation within a 3D domain that contains the object, enabling one-way coupling from the video to the fluid. In order to maintain temporal consistency of the reconstructed scene and the animated fluid across frames, we develop a geometry tracking algorithm that combines optic flow and depth information with a novel technique for "velocity completion". The velocity completion technique uses local rigidity constraints to hypothesize a motion field for the entire 3D shape, which is then used to propagate and filter the reconstructed shape over time. This approach not only generates smoo...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2008
Where CGF
Authors Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sashi Kumar Penta, Mark Carlson, Marc Pollefeys, Ming C. Lin
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