On-the-Fly Adaptive Subdivision Terrain

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On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on the fly by using information from the directed edge based mesh of the previously rendered frame and throwing away triangles not used any longer. This way we are able to gain fast, high quality meshes which are refined depending on the point of view with marginal memory consumption. Additionally, this technique is compatible to traditional data structures like progressive meshes.
Dirc Rose, Martin Kada, Thomas Ertl
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where VMV
Authors Dirc Rose, Martin Kada, Thomas Ertl
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