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2006
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FPGAs, GPUs and the PS2 - A Single Programming Methodology

9 years 7 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Montecarlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort.
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where FCCM
Authors Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckmann
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