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HUC
2005
Springer

To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications

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To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a black background into a physical environment. By considering visual arts and design theory together with our own experience building about a dozen applications, we argue the importance of this technique in creating ubiquitous computer applications that are truly contextualized in the physical world. Nine different examples using frameless displays are described, providing the background for a systematization of frameless displays pros and cons, together with a basic set of usage guidelines. The paper also discusses the differences and constraints on user interaction with visual elements in a frameless display.
Claudio S. Pinhanez, Mark Podlaseck
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where HUC
Authors Claudio S. Pinhanez, Mark Podlaseck
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