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2005
ACM

FreeRank: implementing independent ranking service for multiplayer online games

9 years 1 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightly coupled with game applications of client-server architectures. In this paper, a novel scheme named FreeRank is proposed as a ranking service independent to specific architecture and detailed implementation of each individual game application. Based on a certificate-based framework and a reputation-based score-computing algorithm, FreeRank resolves the challenge of cheating prevention. Preliminary analysis and simulation results show that FreeRank is feasible and effective. Categories and Subject Descriptors K.8.0 [General]: Games, C.2.1 [Network Architecture and Design]: Ranking Service. General Terms Management, Design, Security Keywords Multiplayer Online Games, Ranking Service, FreeRank
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang,
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where NETGAMES
Authors Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li
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