Sciweavers

IWEC
2008

Game Bot Detection Based on Avatar Trajectory

13 years 6 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disagrees with the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they are designed to simulate human game playing behavior and they follow game rules exactly. Existing detection approaches either interrupt the players' gaming experience, or they assume game bots are run as standalone clients or assigned a specific goal, such as aim bots in FPS games. In this paper, we propose a trajectory-based approach to detect game bots. It is a general technique that can be applied to any game in which the avatar's movement is controlled directly by the players. Through real-life data traces, we show that the trajectories of human players and those of game bots are very different. In addition, although ga...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao,
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where IWEC
Authors Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
Comments (0)