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GAMEON
2007

Gaming Technology in Cultural Heritage Systems

13 years 6 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realistic 3D computer games, we present a system that can be categorized as a Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this paper we want to give a programmer’s view on the topic of interactive cultural heritage systems.
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GAMEON
Authors Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb
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