Generating Surface Textures based on Cellular Networks

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Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation. Keywords — Imaging and computer graphics, texture synthesis, geometric modeling, cellular network, cellular automaton, surface structure, imperfection aspect.
Stéphane Gobron, Denis Finck
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where GMAI
Authors Stéphane Gobron, Denis Finck
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