Generative and developmental systems

11 years 11 months ago
Generative and developmental systems
This paper argues that multiagent learning is a potential “killer application” for generative and developmental systems (GDS) because key challenges in learning to coordinate a team of agents are naturally addressed through indirect encodings and information reuse. For example, a significant problem for multiagent learning is that policies learned separately for different agent roles may nevertheless need to share a basic skill set, forcing the learning algorithm to reinvent the wheel for each agent. GDS is a good match for this kind of problem because it specializes in ways to encode patterns of related yet varying motifs. In this paper, to establish the promise of this capability, the Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) generative approach to evolving neurocontrollers learns a set of coordinated policies encoded by a single genome representing a team of predator agents that work together to capture prey. Experimental results show that it is not ...
Kenneth O. Stanley
Added 19 Jul 2010
Updated 19 Jul 2010
Type Conference
Year 2010
Authors Kenneth O. Stanley
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