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SIGCSE
1999
ACM

Granularity in the design of interactive illustrations

13 years 8 months ago
Granularity in the design of interactive illustrations
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of building intuition about fundamental concepts in a domain against heterogeneity both in subject material and in student backgrounds. We present our design approach for resolving these forces — fine-grained units addressing small concepts — and discuss its effects on other areas including hypertext structure, interface design, and software engineering. Keywords educational software, user interface, reuse, granularity, applets, hypertext, interactive illustrations
Daniel L. Gould, Rosemary Michelle Simpson, Andrie
Added 03 Aug 2010
Updated 03 Aug 2010
Type Conference
Year 1999
Where SIGCSE
Authors Daniel L. Gould, Rosemary Michelle Simpson, Andries van Dam
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