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SIGCSE
2004
ACM

Great principles in computing curricula

13 years 9 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mechanics and design. Computing mechanics comprises computation, communication, coordination, recollection, and automation. Design principles address concerns for complexity, resilience, performance, evolvability, and security. Practices comprise programming, systems, modeling, innovating, and applying. This framework opens many new possibilities for teaching computer science, including new approaches to programming. The new CS curriculum at the Naval Postgraduate School is based on the framework presented here. Categories and Subject Descriptors A.0 [General Literature]: organization and structure of computing field. K.0 [Computing Milieux]: organization and structure of computing field. K.2 [History of Computing]: evolution of principles and practices of computing. K.3 [Computing Education]: organization of cur...
Peter J. Denning
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where SIGCSE
Authors Peter J. Denning
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