Habitat: Engineering in a Simulated Audible Ecosystem

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Habitat: Engineering in a Simulated Audible Ecosystem
This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystemengineer organisms. Ecosystem engineers generate habitat by modulation of environmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat, a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation. Keywords. ecosystem engineer, habitat, virtual ecosystem, artificial life, generative art
Alan Dorin
Added 19 May 2010
Updated 19 May 2010
Type Conference
Year 2009
Where EVOW
Authors Alan Dorin
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