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ISMAR
2007
IEEE

A High-level Event System for Augmented Reality

13 years 10 months ago
A High-level Event System for Augmented Reality
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications. CR Categories and Subject Descriptors: H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities;
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazz
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where ISMAR
Authors Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza
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