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2008
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A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation

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A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain computational power growth, including the creation of multi-core systems. Parallel computing targets problems that are scalable and possibly distributed, dividing the problem into smaller pieces. This approach may be explored to satisfy real time constraints required by real time physics simulation. The purpose of this work is to introduce an optimal solution to implement accurate simulation of deformable bodies in real time. This is accomplished through the use of a meshless simulation technique, known as Point Based Animation, implemented using a massive parallel approach provided by NVIDIA Compute Unified Device Architecture (CUDA). Our implementation showed significative improvements on performance in comparison to the former CPU one: impressive speedups of about 20 times could be achieved in the simulati...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J
Added 01 Jun 2010
Updated 01 Jun 2010
Type Conference
Year 2008
Where sbacpad
Authors Thiago S. M. C. de Farias, Mozart W. S. Almeida, João Marcelo X. N. Teixeira, Veronica Teichrieb, Judith Kelner
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