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Hybrid Forward Resampling and Volume Rendering

12 years 3 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are reconstructed, transformed, filtered, and finally sampled on the screen grids. In resampling practices, discrete samples (pixels, voxels) can be considered either as infinitesimal sample points (simply called points) or samples of a certain size (splats). Resampling can also be done either forwards or backwards in either the source domain or the target domain. In this paper, we present a framework that features hybrid forward resampling for discrete rendering. Specifically, we apply this framework to enhance volumetric splatting. In this approach, minified voxels are taken simply as points filtered in screen space; while magnified voxels are taken as spherical splats. In addition, we develop two techniques for performing accurate and efficient perspective splatting. The first one is to efficiently compute...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2003
Where VG
Authors Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
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