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ATAL
2008
Springer

iCat: an affective game buddy based on anticipatory mechanisms

13 years 6 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such emotional behaviour to help users to better understand the game state. An emotion model for these characters, which is mainly influenced by the current state of the game and is based on the emotivector anticipatory mechanism, was developed. We implemented the model in a social robot named iCat, using chess as the game scenario. The results of a preliminary evaluation suggested that the emotional behaviour embedded in the character indeed helped the users to have a better perception of the game. Categories and Subject Descriptors D.3.3 [Artficial Intelligence]: Robotics
Iolanda Leite, Carlos Martinho, André Perei
Added 12 Oct 2010
Updated 12 Oct 2010
Type Conference
Year 2008
Where ATAL
Authors Iolanda Leite, Carlos Martinho, André Pereira, Ana Paiva
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