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SIGGRAPH
2000
ACM

Illustrating smooth surfaces

13 years 8 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis. CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation– Display algorithms.
Aaron Hertzmann, Denis Zorin
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Aaron Hertzmann, Denis Zorin
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