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AFRIGRAPH
2010
ACM

Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation

13 years 8 months ago
Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the LucasKanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system. CR Categories: I.4.3 [Computing Methodologies]: IMAGE PROCESSING AND COMPUTER VISION—Enhancement;
Bernardt Duvenhage, J. P. Delport, Jason de Villie
Added 11 Aug 2010
Updated 11 Aug 2010
Type Conference
Year 2010
Where AFRIGRAPH
Authors Bernardt Duvenhage, J. P. Delport, Jason de Villiers
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