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ICTAC
2009
Springer

Input-Output Model Programs

13 years 11 months ago
Input-Output Model Programs
Abstract. Model programs are used as high-level behavioral specifications typically representing abstract state machines. For modeling reactive systems, one uses input-output model programs, where the action vocabulary is divided between two conceptual players: the input player and the output player. The players share the action vocabulary and make moves that are labeled by actions according to their respective model programs. Conformance between the two model programs means that the output (input) player only makes output (input) moves that are allowed by the input (output) players model program. In a bounded game, the total number of moves is fixed. Here model programs use a background theory T containing linear arithmetic, sets, and tuples. We formulate the bounded game conformance checking problem, or BGC, as a theorem proving problem modulo T and analyze its complexity.
Margus Veanes, Nikolaj Bjørner
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where ICTAC
Authors Margus Veanes, Nikolaj Bjørner
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