Sciweavers

NPAR
2000
ACM

Interactive artistic rendering

13 years 8 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm is suitable for modeling artistic techniques explicitly by the user, or automatically by the system. Our approach can simulate a large number of artistic effects due to the fact that almost any type of mark made on paper or canvas can be imitated. Any of our artistic effects is customizable by the user through a particle editing interface. The algorithm maintains complete frame-to-frame coherence, a characteristic required for good animation, and runs at interactive rates on current computer graphics workstations. CR Categories: I.3.0 [Computer Graphics]: General; I.3.6 [Computer Graphics]: Methodology and Techniques.
Matthew Kaplan, Bruce Gooch, Elaine Cohen
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where NPAR
Authors Matthew Kaplan, Bruce Gooch, Elaine Cohen
Comments (0)