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CGI
2004
IEEE

Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies

13 years 8 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa
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