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VISUALIZATION
2000
IEEE

Isosurfacing in higher dimensions

9 years 8 months ago
Isosurfacing in higher dimensions
Visualization algorithms have seen substantial improvements in the past several years. However, very few algorithms have been developed for directly studying data in dimensions higher than three. Most algorithms require a sampling in three-dimensions before applying any visualization algorithms. This sampling typically ignores vital features that may be present when examined in oblique cross-sections, and places an undo burden on system resources when animation through additional dimensions is desired. For time-varying data of large data sets, smooth animation is desired at interactive rates. This paper provides a fast marchingCubes like algorithm for hypercubes of any dimension. To support this, we have developed a new algorithm to automatically generate the isosurface and triangulation tables for any dimension. This allows the efficient calculation of 4D isosurfaces, which can be interactively sliced to provide smooth animation or slicing through oblique hyper-planes. The former all...
Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where VISUALIZATION
Authors Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
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