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CG
2006
Springer

Kinetic sweep and prune for multi-body continuous motion

13 years 4 months ago
Kinetic sweep and prune for multi-body continuous motion
We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its application to dynamic collision detection via kinetic data structures. In doing so, we modify the method from sample-rate-driven to event-driven, with no more events than the original method processed, also removing the perframe overhead, allowing our method to scale optimally in terms of frame-rates. Unlike many schemes for many-body collision pruning, ours performs well in both sparse and dense environments, with few or many collisions. r 2006 Elsevier Ltd. All rights reserved.
Daniel S. Coming, Oliver G. Staadt
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CG
Authors Daniel S. Coming, Oliver G. Staadt
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