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2015

LazyNav: 3D ground navigation with non-critical body parts

4 years 8 months ago
LazyNav: 3D ground navigation with non-critical body parts
With the growing interest in natural input devices and virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, natural input techniques still lack acknowledged mechanisms for travelling in a 3D scene. In particular, for most applications, navigation is not the primary interaction. Thus, the user should navigate in the scene while still being able to perform other interactions with her hands, and observe the displayed content by moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward or backward and rotate the view to the left or to the right, we propose LazyNav a mid-air ground navigation control model which lets the users hands, eyes or local head orientation completely free, making use of a single pair of the rem...
Emilie Guy, Parinya Punpongsanon, Daisuke Iwai, Ko
Added 27 Mar 2016
Updated 27 Mar 2016
Type Journal
Year 2015
Where 3DUI
Authors Emilie Guy, Parinya Punpongsanon, Daisuke Iwai, Kosuke Sato, Tamy Boubekeur
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