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GAMEON
2001

A Learning Architecture for the Game of Go

13 years 5 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, combinatorial game. The architecture called HUGO has natural and human-like reasoning ts. Its most abstract component deals with the selection of subgames of Go. The second component is concerned with initiative. The notion of gote no sente (a move that loses initiative but creates new lines of play that will hold initiative) is formalized. In the third component, game values are computed with a new kind of
A. B. Meijer
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GAMEON
Authors A. B. Meijer
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