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2008

Learning to be a Bot: Reinforcement Learning in Shooter Games

12 years 4 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique where an agent learns a problem through interaction with the environment. The Sarsa( ) algorithm will be applied to a first person shooter bot controller to learn the tasks of (1) navigation and item collection, and (2) combat. The results will show the validity and diversity of reinforcement learning in a first person shooter environment.
Michelle McPartland, Marcus Gallagher
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Michelle McPartland, Marcus Gallagher
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