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ICGA
2008

Learning the Piece Values for Three Chess Variants

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Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an established methodology that relies on reinforcement learning from self-games. We attempt to learn piece values and the piecesquare tables for three chess variants. The piece values arrived at, are quite different from those of standard chess, and in several ways surprising, but they generally outperform the values that have been previously used in the literature, and in the implementations of computer players for these games. The results also underline the practical importance of piece-square tables for tactical variants of the game.
Sacha Droste, Johannes Fürnkranz
Added 10 Dec 2010
Updated 10 Dec 2010
Type Journal
Year 2008
Where ICGA
Authors Sacha Droste, Johannes Fürnkranz
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