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CHI
2009
ACM

Lessons from brain age on persuasion for computer security

14 years 5 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwords. Instead, we found design elements that encouraged users to continually perform cognitive tasks that would otherwise be tedious. This paper discusses these elements using existing Persuasive Technology principles, and explores how they could be leveraged to make computer security tasks easier and more engaging. Keywords Authentication, Persuasive Technology, Usable Security ACM Classification Keywords J.4. Social and Behavioral Sciences: Psychology. K.6.5. Management of Computing and Information Systems: Security and Protection: Authentication. K.8.0. Personal Computing: General: Games.
Alain Forget, Sonia Chiasson, Robert Biddle
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where CHI
Authors Alain Forget, Sonia Chiasson, Robert Biddle
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