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HAPTICS
2006
IEEE

A Limit-Curve Based Soft Finger god-object Algorithm

13 years 9 months ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study sliding contacts. The algorithm is more general than the one presented by the same authors in a previous paper since it considers the effects of linear and rotational friction as coupled. However, the solution presented in this paper maintains some of the aspects of simplicity and computational efficiency that characterized the previously proposed solution. To conclude the paper we present a set of simulated interactions between a user and a simple virtual object through a haptic device which allows two point-contact interaction. CR Categories: I.6.3 [Simulation and modeling]: Applications; I.6.4 [Simulation and modeling]: Model Validation and Analysis;
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where HAPTICS
Authors Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergamasco, Federico Barbagli, Kenneth Salisbury
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