Low delay streaming of computer graphics

9 years 12 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network. Since delay is extremely crucial in interactive gaming, efficient encoding and caching of the commands is necessary. In our system we also address the round trip time problem of commands requiring feedback from the graphics board by simulating the graphics state at the server. This results in a system that enables interactive game play over the network.
Peter Eisert, Philipp Fechteler
Added 20 Oct 2009
Updated 20 Oct 2009
Type Conference
Year 2008
Where ICIP
Authors Peter Eisert, Philipp Fechteler
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