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WSTST
2005
Springer

Massive Multi-Agent Simulation in 3D

13 years 10 months ago
Massive Multi-Agent Simulation in 3D
: In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial restriction while keeping the complexity low enough to still allow for real-time simulation of the herd. Our methodologies extend the pioneering work by Reynolds' flocking algorithm. We extend how the herd can move in natural-looking paths. Also, we show like the creatures to travel smoothly in 3D space with speed regulation in curve.
Masaru Aoyagi, Akira Namatame
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where WSTST
Authors Masaru Aoyagi, Akira Namatame
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